<data.MIDINAMES>

General MIDI instrument names.
Module
MEI
Used by
These class-based attributes use data.MIDINAMES
att.midiInstrument/@midi.instrnameProvides a General MIDI label for the MIDI instrument.
Allowed Values
Acoustic_Grand_PianoProgram #0.
Bright_Acoustic_PianoProgram #1.
Electric_Grand_PianoProgram #2.
Honky-tonk_PianoProgram #3.
Electric_Piano_1Program #4.
Electric_Piano_2Program #5.
HarpsichordProgram #6.
ClaviProgram #7.
CelestaProgram #8.
GlockenspielProgram #9.
Music_BoxProgram #10.
VibraphoneProgram #11.
MarimbaProgram #12.
XylophoneProgram #13.
Tubular_BellsProgram #14.
DulcimerProgram #15.
Drawbar_OrganProgram #16.
Percussive_OrganProgram #17.
Rock_OrganProgram #18.
Church_OrganProgram #19.
Reed_OrganProgram #20.
AccordionProgram #21.
HarmonicaProgram #22.
Tango_AccordionProgram #23.
Acoustic_Guitar_nylonProgram #24.
Acoustic_Guitar_steelProgram #25.
Electric_Guitar_jazzProgram #26.
Electric_Guitar_cleanProgram #27.
Electric_Guitar_mutedProgram #28.
Overdriven_GuitarProgram #29.
Distortion_GuitarProgram #30.
Guitar_harmonicsProgram #31.
Acoustic_BassProgram #32.
Electric_Bass_fingerProgram #33.
Electric_Bass_pickProgram #34.
Fretless_BassProgram #35.
Slap_Bass_1Program #36.
Slap_Bass_2Program #37.
Synth_Bass_1Program #38.
Synth_Bass_2Program #39.
ViolinProgram #40.
ViolaProgram #41.
CelloProgram #42.
ContrabassProgram #43.
Tremolo_StringsProgram #44.
Pizzicato_StringsProgram #45.
Orchestral_HarpProgram #46.
TimpaniProgram #47.
String_Ensemble_1Program #48.
String_Ensemble_2Program #49.
SynthStrings_1Program #50.
SynthStrings_2Program #51.
Choir_AahsProgram #52.
Voice_OohsProgram #53.
Synth_VoiceProgram #54.
Orchestra_HitProgram #55.
TrumpetProgram #56.
TromboneProgram #57.
TubaProgram #58.
Muted_TrumpetProgram #59.
French_HornProgram #60.
Brass_SectionProgram #61.
SynthBrass_1Program #62.
SynthBrass_2Program #63.
Soprano_SaxProgram #64.
Alto_SaxProgram #65.
Tenor_SaxProgram #66.
Baritone_SaxProgram #67.
OboeProgram #68.
English_HornProgram #69.
BassoonProgram #70.
ClarinetProgram #71.
PiccoloProgram #72.
FluteProgram #73.
RecorderProgram #74.
Pan_FluteProgram #75.
Blown_BottleProgram #76.
ShakuhachiProgram #77.
WhistleProgram #78.
OcarinaProgram #79.
Lead_1_squareProgram #80.
Lead_2_sawtoothProgram #81.
Lead_3_calliopeProgram #82.
Lead_4_chiffProgram #83.
Lead_5_charangProgram #84.
Lead_6_voiceProgram #85.
Lead_7_fifthsProgram #86.
Lead_8_bass_and_leadProgram #87.
Pad_1_new_ageProgram #88.
Pad_2_warmProgram #89.
Pad_3_polysynthProgram #90.
Pad_4_choirProgram #91.
Pad_5_bowedProgram #92.
Pad_6_metallicProgram #93.
Pad_7_haloProgram #94.
Pad_8_sweepProgram #95.
FX_1_rainProgram #96.
FX_2_soundtrackProgram #97.
FX_3_crystalProgram #98.
FX_4_atmosphereProgram #99.
FX_5_brightnessProgram #100.
FX_6_goblinsProgram #101.
FX_7_echoesProgram #102.
FX_8_sci-fiProgram #103.
SitarProgram #104.
BanjoProgram #105.
ShamisenProgram #106.
KotoProgram #107.
KalimbaProgram #108.
BagpipeProgram #109.
FiddleProgram #110.
ShanaiProgram #111.
Tinkle_BellProgram #112.
AgogoProgram #113.
Steel_DrumsProgram #114.
WoodblockProgram #115.
Taiko_DrumProgram #116.
Melodic_TomProgram #117.
Synth_DrumProgram #118.
Reverse_CymbalProgram #119.
Guitar_Fret_NoiseProgram #120.
Breath_NoiseProgram #121.
SeashoreProgram #122.
Bird_TweetProgram #123.
Telephone_RingProgram #124.
HelicopterProgram #125.
ApplauseProgram #126.
GunshotProgram #127.
Acoustic_Bass_DrumKey #35.
Bass_Drum_1Key #36.
Side_StickKey #37.
Acoustic_SnareKey #38.
Hand_ClapKey #39.
Electric_SnareKey #40.
Low_Floor_TomKey #41.
Closed_Hi_HatKey #42.
High_Floor_TomKey #43.
Pedal_Hi-HatKey #44.
Low_TomKey #45.
Open_Hi-HatKey #46.
Low-Mid_TomKey #47.
Hi-Mid_TomKey #48.
Crash_Cymbal_1Key #49.
High_TomKey #50.
Ride_Cymbal_1Key #51.
Chinese_CymbalKey #52.
Ride_BellKey #53.
TambourineKey #54.
Splash_CymbalKey #55.
CowbellKey #56.
Crash_Cymbal_2Key #57.
VibraslapKey #58.
Ride_Cymbal_2Key #59.
Hi_BongoKey #60.
Low_BongoKey #61.
Mute_Hi_CongaKey #62.
Open_Hi_CongaKey #63.
Low_CongaKey #64.
High_TimbaleKey #65.
Low_TimbaleKey #66.
High_AgogoKey #67.
Low_AgogoKey #68.
CabasaKey #69.
MaracasKey #70.
Short_WhistleKey #71.
Long_WhistleKey #72.
Short_GuiroKey #73.
Long_GuiroKey #74.
ClavesKey #75.
Hi_Wood_BlockKey #76.
Low_Wood_BlockKey #77.
Mute_CuicaKey #78.
Open_CuicaKey #79.
Mute_TriangleKey #80.
Open_TriangleKey #81.
Remarks

Instrument names are taken from the list at https://www.midi.org/specifications/item/gm-level-1-sound-set. MEI uses 0-based program numbers.Percussion sounds are available when the MIDI channel is set to "10".

Declaration
<macroSpec ident="data.MIDINAMES" module="MEI" type="dt">
<desc>General MIDI instrument names.</desc>
<content>
<valList type="closed">
<valItem ident="Acoustic_Grand_Piano">
<altIdent>Acoustic Grand Piano</altIdent>
<desc>Program #0.</desc>
</valItem>
<valItem ident="Bright_Acoustic_Piano">
<altIdent>Bright Acoustic Piano</altIdent>
<desc>Program #1.</desc>
</valItem>
<valItem ident="Electric_Grand_Piano">
<altIdent>Electric Grand Piano</altIdent>
<desc>Program #2.</desc>
</valItem>
<valItem ident="Honky-tonk_Piano">
<altIdent>Honky-tonk Piano</altIdent>
<desc>Program #3.</desc>
</valItem>
<valItem ident="Electric_Piano_1">
<altIdent>Electric Piano 1</altIdent>
<desc>Program #4.</desc>
</valItem>
<valItem ident="Electric_Piano_2">
<altIdent>Electric Piano 2</altIdent>
<desc>Program #5.</desc>
</valItem>
<valItem ident="Harpsichord">
<desc>Program #6.</desc>
</valItem>
<valItem ident="Clavi">
<desc>Program #7.</desc>
</valItem>
<valItem ident="Celesta">
<desc>Program #8.</desc>
</valItem>
<valItem ident="Glockenspiel">
<desc>Program #9.</desc>
</valItem>
<valItem ident="Music_Box">
<desc>Program #10.</desc>
</valItem>
<valItem ident="Vibraphone">
<desc>Program #11.</desc>
</valItem>
<valItem ident="Marimba">
<desc>Program #12.</desc>
</valItem>
<valItem ident="Xylophone">
<desc>Program #13.</desc>
</valItem>
<valItem ident="Tubular_Bells">
<altIdent>Tubular Bells</altIdent>
<desc>Program #14.</desc>
</valItem>
<valItem ident="Dulcimer">
<desc>Program #15.</desc>
</valItem>
<valItem ident="Drawbar_Organ">
<altIdent>Drawbar Organ</altIdent>
<desc>Program #16.</desc>
</valItem>
<valItem ident="Percussive_Organ">
<altIdent>Percussive Organ</altIdent>
<desc>Program #17.</desc>
</valItem>
<valItem ident="Rock_Organ">
<altIdent>Rock Organ</altIdent>
<desc>Program #18.</desc>
</valItem>
<valItem ident="Church_Organ">
<altIdent>Church Organ</altIdent>
<desc>Program #19.</desc>
</valItem>
<valItem ident="Reed_Organ">
<altIdent>Reed Organ</altIdent>
<desc>Program #20.</desc>
</valItem>
<valItem ident="Accordion">
<desc>Program #21.</desc>
</valItem>
<valItem ident="Harmonica">
<desc>Program #22.</desc>
</valItem>
<valItem ident="Tango_Accordion">
<altIdent>Tango Accordion</altIdent>
<desc>Program #23.</desc>
</valItem>
<valItem ident="Acoustic_Guitar_nylon">
<altIdent>Acoustic Guitar (nylon)</altIdent>
<desc>Program #24.</desc>
</valItem>
<valItem ident="Acoustic_Guitar_steel">
<altIdent>Acoustic Guitar (steel)</altIdent>
<desc>Program #25.</desc>
</valItem>
<valItem ident="Electric_Guitar_jazz">
<altIdent>Electric Guitar (jazz)</altIdent>
<desc>Program #26.</desc>
</valItem>
<valItem ident="Electric_Guitar_clean">
<altIdent>Electric Guitar (clean)</altIdent>
<desc>Program #27.</desc>
</valItem>
<valItem ident="Electric_Guitar_muted">
<altIdent>Electric Guitar (muted)</altIdent>
<desc>Program #28.</desc>
</valItem>
<valItem ident="Overdriven_Guitar">
<altIdent>Overdriven Guitar</altIdent>
<desc>Program #29.</desc>
</valItem>
<valItem ident="Distortion_Guitar">
<altIdent>Distortion Guitar</altIdent>
<desc>Program #30.</desc>
</valItem>
<valItem ident="Guitar_harmonics">
<altIdent>Guitar harmonics</altIdent>
<desc>Program #31.</desc>
</valItem>
<valItem ident="Acoustic_Bass">
<altIdent>Acoustic Bass</altIdent>
<desc>Program #32.</desc>
</valItem>
<valItem ident="Electric_Bass_finger">
<altIdent>Electric Bass (finger)</altIdent>
<desc>Program #33.</desc>
</valItem>
<valItem ident="Electric_Bass_pick">
<altIdent>Electric Bass (pick)</altIdent>
<desc>Program #34.</desc>
</valItem>
<valItem ident="Fretless_Bass">
<altIdent>Fretless Bass</altIdent>
<desc>Program #35.</desc>
</valItem>
<valItem ident="Slap_Bass_1">
<altIdent>Slap Bass 1</altIdent>
<desc>Program #36.</desc>
</valItem>
<valItem ident="Slap_Bass_2">
<altIdent>Slap Bass 2</altIdent>
<desc>Program #37.</desc>
</valItem>
<valItem ident="Synth_Bass_1">
<altIdent>Synth Bass 1</altIdent>
<desc>Program #38.</desc>
</valItem>
<valItem ident="Synth_Bass_2">
<altIdent>Synth Bass 2</altIdent>
<desc>Program #39.</desc>
</valItem>
<valItem ident="Violin">
<desc>Program #40.</desc>
</valItem>
<valItem ident="Viola">
<desc>Program #41.</desc>
</valItem>
<valItem ident="Cello">
<desc>Program #42.</desc>
</valItem>
<valItem ident="Contrabass">
<desc>Program #43.</desc>
</valItem>
<valItem ident="Tremolo_Strings">
<altIdent>Tremolo Strings</altIdent>
<desc>Program #44.</desc>
</valItem>
<valItem ident="Pizzicato_Strings">
<altIdent>Pizzicato Strings</altIdent>
<desc>Program #45.</desc>
</valItem>
<valItem ident="Orchestral_Harp">
<altIdent>Orchestral Harp</altIdent>
<desc>Program #46.</desc>
</valItem>
<valItem ident="Timpani">
<desc>Program #47.</desc>
</valItem>
<valItem ident="String_Ensemble_1">
<altIdent>String Ensemble 1</altIdent>
<desc>Program #48.</desc>
</valItem>
<valItem ident="String_Ensemble_2">
<altIdent>String Ensemble 2</altIdent>
<desc>Program #49.</desc>
</valItem>
<valItem ident="SynthStrings_1">
<altIdent>SynthStrings 1</altIdent>
<desc>Program #50.</desc>
</valItem>
<valItem ident="SynthStrings_2">
<altIdent>SynthStrings 2</altIdent>
<desc>Program #51.</desc>
</valItem>
<valItem ident="Choir_Aahs">
<altIdent>Choir Aahs</altIdent>
<desc>Program #52.</desc>
</valItem>
<valItem ident="Voice_Oohs">
<altIdent>Voice Oohs</altIdent>
<desc>Program #53.</desc>
</valItem>
<valItem ident="Synth_Voice">
<altIdent>Synth Voice</altIdent>
<desc>Program #54.</desc>
</valItem>
<valItem ident="Orchestra_Hit">
<altIdent>Orchestra Hit</altIdent>
<desc>Program #55.</desc>
</valItem>
<valItem ident="Trumpet">
<desc>Program #56.</desc>
</valItem>
<valItem ident="Trombone">
<desc>Program #57.</desc>
</valItem>
<valItem ident="Tuba">
<desc>Program #58.</desc>
</valItem>
<valItem ident="Muted_Trumpet">
<altIdent>Muted Trumpet</altIdent>
<desc>Program #59.</desc>
</valItem>
<valItem ident="French_Horn">
<altIdent>French Horn</altIdent>
<desc>Program #60.</desc>
</valItem>
<valItem ident="Brass_Section">
<altIdent>Brass Section</altIdent>
<desc>Program #61.</desc>
</valItem>
<valItem ident="SynthBrass_1">
<altIdent>SynthBrass 1</altIdent>
<desc>Program #62.</desc>
</valItem>
<valItem ident="SynthBrass_2">
<altIdent>SynthBrass 2</altIdent>
<desc>Program #63.</desc>
</valItem>
<valItem ident="Soprano_Sax">
<altIdent>Soprano Sax</altIdent>
<desc>Program #64.</desc>
</valItem>
<valItem ident="Alto_Sax">
<altIdent>Alto Sax</altIdent>
<desc>Program #65.</desc>
</valItem>
<valItem ident="Tenor_Sax">
<altIdent>Tenor Sax</altIdent>
<desc>Program #66.</desc>
</valItem>
<valItem ident="Baritone_Sax">
<altIdent>Baritone Sax</altIdent>
<desc>Program #67.</desc>
</valItem>
<valItem ident="Oboe">
<desc>Program #68.</desc>
</valItem>
<valItem ident="English_Horn">
<altIdent>English Horn</altIdent>
<desc>Program #69.</desc>
</valItem>
<valItem ident="Bassoon">
<desc>Program #70.</desc>
</valItem>
<valItem ident="Clarinet">
<desc>Program #71.</desc>
</valItem>
<valItem ident="Piccolo">
<desc>Program #72.</desc>
</valItem>
<valItem ident="Flute">
<desc>Program #73.</desc>
</valItem>
<valItem ident="Recorder">
<desc>Program #74.</desc>
</valItem>
<valItem ident="Pan_Flute">
<altIdent>Pan Flute</altIdent>
<desc>Program #75.</desc>
</valItem>
<valItem ident="Blown_Bottle">
<altIdent>Blown Bottle</altIdent>
<desc>Program #76.</desc>
</valItem>
<valItem ident="Shakuhachi">
<desc>Program #77.</desc>
</valItem>
<valItem ident="Whistle">
<desc>Program #78.</desc>
</valItem>
<valItem ident="Ocarina">
<desc>Program #79.</desc>
</valItem>
<valItem ident="Lead_1_square">
<altIdent>Lead 1 (square)</altIdent>
<desc>Program #80.</desc>
</valItem>
<valItem ident="Lead_2_sawtooth">
<altIdent>Lead 2 (sawtooth)</altIdent>
<desc>Program #81.</desc>
</valItem>
<valItem ident="Lead_3_calliope">
<altIdent>Lead 3 (calliope)</altIdent>
<desc>Program #82.</desc>
</valItem>
<valItem ident="Lead_4_chiff">
<altIdent>Lead 4 (chiff)</altIdent>
<desc>Program #83.</desc>
</valItem>
<valItem ident="Lead_5_charang">
<altIdent>Lead 5 (charang)</altIdent>
<desc>Program #84.</desc>
</valItem>
<valItem ident="Lead_6_voice">
<altIdent>Lead 6 (voice)</altIdent>
<desc>Program #85.</desc>
</valItem>
<valItem ident="Lead_7_fifths">
<altIdent>Lead 7 (fifths)</altIdent>
<desc>Program #86.</desc>
</valItem>
<valItem ident="Lead_8_bass_and_lead">
<altIdent>Lead 8 (bass + lead)</altIdent>
<desc>Program #87.</desc>
</valItem>
<valItem ident="Pad_1_new_age">
<altIdent>Pad 1 (new age)</altIdent>
<desc>Program #88.</desc>
</valItem>
<valItem ident="Pad_2_warm">
<altIdent>Pad 2 (warm)</altIdent>
<desc>Program #89.</desc>
</valItem>
<valItem ident="Pad_3_polysynth">
<altIdent>Pad 3 (polysynth)</altIdent>
<desc>Program #90.</desc>
</valItem>
<valItem ident="Pad_4_choir">
<altIdent>Pad 4 (choir)</altIdent>
<desc>Program #91.</desc>
</valItem>
<valItem ident="Pad_5_bowed">
<altIdent>Pad 5 (bowed)</altIdent>
<desc>Program #92.</desc>
</valItem>
<valItem ident="Pad_6_metallic">
<altIdent>Pad 6 (metallic)</altIdent>
<desc>Program #93.</desc>
</valItem>
<valItem ident="Pad_7_halo">
<altIdent>Pad 7 (halo)</altIdent>
<desc>Program #94.</desc>
</valItem>
<valItem ident="Pad_8_sweep">
<altIdent>Pad 8 (sweep)</altIdent>
<desc>Program #95.</desc>
</valItem>
<valItem ident="FX_1_rain">
<altIdent>FX 1 (rain)</altIdent>
<desc>Program #96.</desc>
</valItem>
<valItem ident="FX_2_soundtrack">
<altIdent>FX 2 (soundtrack)</altIdent>
<desc>Program #97.</desc>
</valItem>
<valItem ident="FX_3_crystal">
<altIdent>FX 3 (crystal)</altIdent>
<desc>Program #98.</desc>
</valItem>
<valItem ident="FX_4_atmosphere">
<altIdent>FX 4 (atmosphere)</altIdent>
<desc>Program #99.</desc>
</valItem>
<valItem ident="FX_5_brightness">
<altIdent>FX 5 (brightness)</altIdent>
<desc>Program #100.</desc>
</valItem>
<valItem ident="FX_6_goblins">
<altIdent>FX 6 (goblins)</altIdent>
<desc>Program #101.</desc>
</valItem>
<valItem ident="FX_7_echoes">
<altIdent>FX 7 (echoes)</altIdent>
<desc>Program #102.</desc>
</valItem>
<valItem ident="FX_8_sci-fi">
<altIdent>FX 8 (sci-fi)</altIdent>
<desc>Program #103.</desc>
</valItem>
<valItem ident="Sitar">
<desc>Program #104.</desc>
</valItem>
<valItem ident="Banjo">
<desc>Program #105.</desc>
</valItem>
<valItem ident="Shamisen">
<desc>Program #106.</desc>
</valItem>
<valItem ident="Koto">
<desc>Program #107.</desc>
</valItem>
<valItem ident="Kalimba">
<desc>Program #108.</desc>
</valItem>
<valItem ident="Bagpipe">
<desc>Program #109.</desc>
</valItem>
<valItem ident="Fiddle">
<desc>Program #110.</desc>
</valItem>
<valItem ident="Shanai">
<desc>Program #111.</desc>
</valItem>
<valItem ident="Tinkle_Bell">
<altIdent>Tinkle Bell</altIdent>
<desc>Program #112.</desc>
</valItem>
<valItem ident="Agogo">
<desc>Program #113.</desc>
</valItem>
<valItem ident="Steel_Drums">
<altIdent>Steel Drums</altIdent>
<desc>Program #114.</desc>
</valItem>
<valItem ident="Woodblock">
<desc>Program #115.</desc>
</valItem>
<valItem ident="Taiko_Drum">
<altIdent>Taiko Drum</altIdent>
<desc>Program #116.</desc>
</valItem>
<valItem ident="Melodic_Tom">
<altIdent>Melodic Tom</altIdent>
<desc>Program #117.</desc>
</valItem>
<valItem ident="Synth_Drum">
<altIdent>Synth Drum</altIdent>
<desc>Program #118.</desc>
</valItem>
<valItem ident="Reverse_Cymbal">
<altIdent>Reverse Cymbal</altIdent>
<desc>Program #119.</desc>
</valItem>
<valItem ident="Guitar_Fret_Noise">
<altIdent>Guitar Fret Noise</altIdent>
<desc>Program #120.</desc>
</valItem>
<valItem ident="Breath_Noise">
<altIdent>Breath Noise</altIdent>
<desc>Program #121.</desc>
</valItem>
<valItem ident="Seashore">
<desc>Program #122.</desc>
</valItem>
<valItem ident="Bird_Tweet">
<altIdent>Bird Tweet</altIdent>
<desc>Program #123.</desc>
</valItem>
<valItem ident="Telephone_Ring">
<altIdent>Telephone Ring</altIdent>
<desc>Program #124.</desc>
</valItem>
<valItem ident="Helicopter">
<desc>Program #125.</desc>
</valItem>
<valItem ident="Applause">
<desc>Program #126.</desc>
</valItem>
<valItem ident="Gunshot">
<desc>Program #127.</desc>
</valItem>
<valItem ident="Acoustic_Bass_Drum">
<altIdent>Acoustic Bass Drum</altIdent>
<desc>Key #35.</desc>
</valItem>
<valItem ident="Bass_Drum_1">
<altIdent>Bass Drum 1</altIdent>
<desc>Key #36.</desc>
</valItem>
<valItem ident="Side_Stick">
<altIdent>Side Stick</altIdent>
<desc>Key #37.</desc>
</valItem>
<valItem ident="Acoustic_Snare">
<altIdent>Acoustic Snare</altIdent>
<desc>Key #38.</desc>
</valItem>
<valItem ident="Hand_Clap">
<altIdent>Hand Clap</altIdent>
<desc>Key #39.</desc>
</valItem>
<valItem ident="Electric_Snare">
<altIdent>Electric Snare</altIdent>
<desc>Key #40.</desc>
</valItem>
<valItem ident="Low_Floor_Tom">
<altIdent>Low Floor Tom</altIdent>
<desc>Key #41.</desc>
</valItem>
<valItem ident="Closed_Hi_Hat">
<altIdent>Closed Hi Hat</altIdent>
<desc>Key #42.</desc>
</valItem>
<valItem ident="High_Floor_Tom">
<altIdent>High Floor Tom</altIdent>
<desc>Key #43.</desc>
</valItem>
<valItem ident="Pedal_Hi-Hat">
<altIdent>Pedal Hi-Hat</altIdent>
<desc>Key #44.</desc>
</valItem>
<valItem ident="Low_Tom">
<altIdent>Low Tom</altIdent>
<desc>Key #45.</desc>
</valItem>
<valItem ident="Open_Hi-Hat">
<altIdent>Open Hi-Hat</altIdent>
<desc>Key #46.</desc>
</valItem>
<valItem ident="Low-Mid_Tom">
<altIdent>Low-Mid Tom</altIdent>
<desc>Key #47.</desc>
</valItem>
<valItem ident="Hi-Mid_Tom">
<altIdent>Hi-Mid Tom</altIdent>
<desc>Key #48.</desc>
</valItem>
<valItem ident="Crash_Cymbal_1">
<altIdent>Crash Cymbal 1</altIdent>
<desc>Key #49.</desc>
</valItem>
<valItem ident="High_Tom">
<altIdent>High Tom</altIdent>
<desc>Key #50.</desc>
</valItem>
<valItem ident="Ride_Cymbal_1">
<altIdent>Ride Cymbal 1</altIdent>
<desc>Key #51.</desc>
</valItem>
<valItem ident="Chinese_Cymbal">
<altIdent>Chinese Cymbal</altIdent>
<desc>Key #52.</desc>
</valItem>
<valItem ident="Ride_Bell">
<altIdent>Ride Bell</altIdent>
<desc>Key #53.</desc>
</valItem>
<valItem ident="Tambourine">
<desc>Key #54.</desc>
</valItem>
<valItem ident="Splash_Cymbal">
<altIdent>Splash Cymbal</altIdent>
<desc>Key #55.</desc>
</valItem>
<valItem ident="Cowbell">
<desc>Key #56.</desc>
</valItem>
<valItem ident="Crash_Cymbal_2">
<altIdent>Crash Cymbal 2</altIdent>
<desc>Key #57.</desc>
</valItem>
<valItem ident="Vibraslap">
<desc>Key #58.</desc>
</valItem>
<valItem ident="Ride_Cymbal_2">
<altIdent>Ride Cymbal 2</altIdent>
<desc>Key #59.</desc>
</valItem>
<valItem ident="Hi_Bongo">
<altIdent>Hi Bongo</altIdent>
<desc>Key #60.</desc>
</valItem>
<valItem ident="Low_Bongo">
<altIdent>Low Bongo</altIdent>
<desc>Key #61.</desc>
</valItem>
<valItem ident="Mute_Hi_Conga">
<altIdent>Mute Hi Conga</altIdent>
<desc>Key #62.</desc>
</valItem>
<valItem ident="Open_Hi_Conga">
<altIdent>Open Hi Conga</altIdent>
<desc>Key #63.</desc>
</valItem>
<valItem ident="Low_Conga">
<altIdent>Low Conga</altIdent>
<desc>Key #64.</desc>
</valItem>
<valItem ident="High_Timbale">
<altIdent>High Timbale</altIdent>
<desc>Key #65.</desc>
</valItem>
<valItem ident="Low_Timbale">
<altIdent>Low Timbale</altIdent>
<desc>Key #66.</desc>
</valItem>
<valItem ident="High_Agogo">
<altIdent>High Agogo</altIdent>
<desc>Key #67.</desc>
</valItem>
<valItem ident="Low_Agogo">
<altIdent>Low Agogo</altIdent>
<desc>Key #68.</desc>
</valItem>
<valItem ident="Cabasa">
<desc>Key #69.</desc>
</valItem>
<valItem ident="Maracas">
<desc>Key #70.</desc>
</valItem>
<valItem ident="Short_Whistle">
<altIdent>Short Whistle</altIdent>
<desc>Key #71.</desc>
</valItem>
<valItem ident="Long_Whistle">
<altIdent>Long Whistle</altIdent>
<desc>Key #72.</desc>
</valItem>
<valItem ident="Short_Guiro">
<altIdent>Short Guiro</altIdent>
<desc>Key #73.</desc>
</valItem>
<valItem ident="Long_Guiro">
<altIdent>Long Guiro</altIdent>
<desc>Key #74.</desc>
</valItem>
<valItem ident="Claves">
<desc>Key #75.</desc>
</valItem>
<valItem ident="Hi_Wood_Block">
<altIdent>Hi Wood Block</altIdent>
<desc>Key #76.</desc>
</valItem>
<valItem ident="Low_Wood_Block">
<altIdent>Low Wood Block</altIdent>
<desc>Key #77.</desc>
</valItem>
<valItem ident="Mute_Cuica">
<altIdent>Mute Cuica</altIdent>
<desc>Key #78.</desc>
</valItem>
<valItem ident="Open_Cuica">
<altIdent>Open Cuica</altIdent>
<desc>Key #79.</desc>
</valItem>
<valItem ident="Mute_Triangle">
<altIdent>Mute Triangle</altIdent>
<desc>Key #80.</desc>
</valItem>
<valItem ident="Open_Triangle">
<altIdent>Open Triangle</altIdent>
<desc>Key #81.</desc>
</valItem>
</valList>
</content>
<remarks>
<p>Instrument names are taken from the list at <ref target="https://www.midi.org/specifications/item/gm-level-1-sound-set">https://www.midi.org/specifications/item/gm-level-1-sound-set</ref>. </p>
<p>MEI uses 0-based program numbers.</p>
<p>Percussion sounds are available when the MIDI channel is set to "10".</p>
</remarks>
</macroSpec>