<data.MIDINAMES>

General MIDI instrument names.
Module
MEI
Used by
These class-based attributes use data.MIDINAMES
att.midiInstrument/@midi.instrnameProvides a General MIDI label for the MIDI instrument.
Allowed Values
Acoustic_Grand_PianoAcoustic Grand Piano, Program #0.
Bright_Acoustic_PianoBright Acoustic Piano, Program #1.
Electric_Grand_PianoElectric Grand Piano, Program #2.
Honky-tonk_PianoHonky-tonk Piano, Program #3.
Electric_Piano_1Electric Piano 1, Program #4.
Electric_Piano_2Electric Piano 2, Program #5.
HarpsichordHarpsichord, Program #6.
ClaviClavi, Program #7.
CelestaCelesta, Program #8.
GlockenspielGlockenspiel, Program #9.
Music_BoxMusic Box, Program #10.
VibraphoneVibraphone, Program #11.
MarimbaMarimba, Program #12.
XylophoneXylophone, Program #13.
Tubular_BellsTubular Bells, Program #14.
DulcimerDulcimer, Program #15.
Drawbar_OrganDrawbar Organ, Program #16.
Percussive_OrganPercussive Organ, Program #17.
Rock_OrganRock Organ, Program #18.
Church_OrganChurch Organ, Program #19.
Reed_OrganReed Organ, Program #20.
AccordionAccordion, Program #21.
HarmonicaHarmonica, Program #22.
Tango_AccordionTango Accordion, Program #23.
Acoustic_Guitar_nylonAcoustic Guitar (nylon), Program #24.
Acoustic_Guitar_steelAcoustic Guitar (steel), Program #25.
Electric_Guitar_jazzElectric Guitar (jazz), Program #26.
Electric_Guitar_cleanElectric Guitar (clean), Program #27.
Electric_Guitar_mutedElectric Guitar (muted), Program #28.
Overdriven_GuitarOverdriven Guitar, Program #29.
Distortion_GuitarDistortion Guitar, Program #30.
Guitar_harmonicsGuitar harmonics, Program #31.
Acoustic_BassAcoustic Bass, Program #32.
Electric_Bass_fingerElectric Bass (finger), Program #33.
Electric_Bass_pickElectric Bass (pick), Program #34.
Fretless_BassFretless Bass, Program #35.
Slap_Bass_1Slap Bass 1, Program #36.
Slap_Bass_2Slap Bass 2, Program #37.
Synth_Bass_1Synth Bass 1, Program #38.
Synth_Bass_2Synth Bass 2, Program #39.
ViolinViolin, Program #40.
ViolaViola, Program #41.
CelloCello, Program #42.
ContrabassContrabass, Program #43.
Tremolo_StringsTremolo Strings, Program #44.
Pizzicato_StringsPizzicato Strings, Program #45.
Orchestral_HarpOrchestral Harp, Program #46.
TimpaniTimpani, Program #47.
String_Ensemble_1String Ensemble 1, Program #48.
String_Ensemble_2String Ensemble 2, Program #49.
SynthStrings_1SynthStrings 1, Program #50.
SynthStrings_2SynthStrings 2, Program #51.
Choir_AahsChoir Aahs, Program #52.
Voice_OohsVoice Oohs, Program #53.
Synth_VoiceSynth Voice, Program #54.
Orchestra_HitOrchestra Hit, Program #55.
TrumpetTrumpet, Program #56.
TromboneTrombone, Program #57.
TubaTuba, Program #58.
Muted_TrumpetMuted Trumpet, Program #59.
French_HornFrench Horn, Program #60.
Brass_SectionBrass Section, Program #61.
SynthBrass_1SynthBrass 1, Program #62.
SynthBrass_2SynthBrass 2, Program #63.
Soprano_SaxSoprano Sax, Program #64.
Alto_SaxAlto Sax, Program #65.
Tenor_SaxTenor Sax, Program #66.
Baritone_SaxBaritone Sax, Program #67.
OboeOboe, Program #68.
English_HornEnglish Horn, Program #69.
BassoonBassoon, Program #70.
ClarinetClarinet, Program #71.
PiccoloPiccolo, Program #72.
FluteFlute, Program #73.
RecorderRecorder, Program #74.
Pan_FlutePan Flute, Program #75.
Blown_BottleBlown Bottle, Program #76.
ShakuhachiShakuhachi, Program #77.
WhistleWhistle, Program #78.
OcarinaOcarina, Program #79.
Lead_1_squareLead 1 (square), Program #80.
Lead_2_sawtoothLead 2 (sawtooth), Program #81.
Lead_3_calliopeLead 3 (calliope), Program #82.
Lead_4_chiffLead 4 (chiff), Program #83.
Lead_5_charangLead 5 (charang), Program #84.
Lead_6_voiceLead 6 (voice), Program #85.
Lead_7_fifthsLead 7 (fifths), Program #86.
Lead_8_bass_and_leadLead 8 (bass + lead), Program #87.
Pad_1_new_agePad 1 (new age), Program #88.
Pad_2_warmPad 2 (warm), Program #89.
Pad_3_polysynthPad 3 (polysynth), Program #90.
Pad_4_choirPad 4 (choir), Program #91.
Pad_5_bowedPad 5 (bowed), Program #92.
Pad_6_metallicPad 6 (metallic), Program #93.
Pad_7_haloPad 7 (halo), Program #94.
Pad_8_sweepPad 8 (sweep), Program #95.
FX_1_rainFX 1 (rain), Program #96.
FX_2_soundtrackFX 2 (soundtrack), Program #97.
FX_3_crystalFX 3 (crystal), Program #98.
FX_4_atmosphereFX 4 (atmosphere), Program #99.
FX_5_brightnessFX 5 (brightness), Program #100.
FX_6_goblinsFX 6 (goblins), Program #101.
FX_7_echoesFX 7 (echoes), Program #102.
FX_8_sci-fiFX 8 (sci-fi), Program #103.
SitarSitar, Program #104.
BanjoBanjo, Program #105.
ShamisenShamisen, Program #106.
KotoKoto, Program #107.
KalimbaKalimba, Program #108.
Bag_pipeBag pipe, Program #109.
FiddleFiddle, Program #110.
ShanaiShanai, Program #111.
Tinkle_BellTinkle Bell, Program #112.
AgogoAgogo, Program #113.
Steel_DrumsSteel Drums, Program #114.
WoodblockWoodblock, Program #115.
Taiko_DrumTaiko Drum, Program #116.
Melodic_TomMelodic Tom, Program #117.
Synth_DrumSynth Drum, Program #118.
Reverse_CymbalReverse Cymbal, Program #119.
Guitar_Fret_NoiseGuitar Fret Noise, Program #120.
Breath_NoiseBreath Noise, Program #121.
SeashoreSeashore, Program #122.
Bird_TweetBird Tweet, Program #123.
Telephone_RingTelephone Ring, Program #124.
HelicopterHelicopter, Program #125.
ApplauseApplause, Program #126.
GunshotGunshot, Program #127.
Acoustic_Bass_DrumAcoustic Bass Drum, Key #35.
Bass_Drum_1Bass Drum 1, Key #36.
Side_StickSide Stick, Key #37.
Acoustic_SnareAcoustic Snare, Key #38.
Hand_ClapHand Clap, Key #39.
Electric_SnareElectric Snare, Key #40.
Low_Floor_TomLow Floor Tom, Key #41.
Closed_Hi_HatClosed Hi Hat, Key #42.
High_Floor_TomHigh Floor Tom, Key #43.
Pedal_Hi-HatPedal Hi-Hat, Key #44.
Low_TomLow Tom, Key #45.
Open_Hi-HatOpen Hi-Hat, Key #46.
Low-Mid_TomLow-Mid Tom, Key #47.
Hi-Mid_TomHi-Mid Tom, Key #48.
Crash_Cymbal_1Crash Cymbal 1, Key #49.
High_TomHigh Tom, Key #50.
Ride_Cymbal_1Ride Cymbal 1, Key #51.
Chinese_CymbalChinese Cymbal, Key #52.
Ride_BellRide Bell, Key #53.
TambourineTambourine, Key #54.
Splash_CymbalSplash Cymbal, Key #55.
CowbellCowbell, Key #56.
Crash_Cymbal_2Crash Cymbal 2, Key #57.
VibraslapVibraslap, Key #58.
Ride_Cymbal_2Ride Cymbal 2, Key #59.
Hi_BongoHi Bongo, Key #60.
Low_BongoLow Bongo, Key #61.
Mute_Hi_CongaMute Hi Conga, Key #62.
Open_Hi_CongaOpen Hi Conga, Key #63.
Low_CongaLow Conga, Key #64.
High_TimbaleHigh Timbale, Key #65.
Low_TimbaleLow Timbale, Key #66.
High_AgogoHigh Agogo, Key #67.
Low_AgogoLow Agogo, Key #68.
CabasaCabasa, Key #69.
MaracasMaracas, Key #70.
Short_WhistleShort Whistle, Key #71.
Long_WhistleLong Whistle, Key #72.
Short_GuiroShort Guiro, Key #73.
Long_GuiroLong Guiro, Key #74.
ClavesClaves, Key #75.
Hi_Wood_BlockHi Wood Block, Key #76.
Low_Wood_BlockLow Wood Block, Key #77.
Mute_CuicaMute Cuica, Key #78.
Open_CuicaOpen Cuica, Key #79.
Mute_TriangleMute Triangle, Key #80.
Open_TriangleOpen Triangle, Key #81.
Remarks

Instrument names are based on the official list in the General MIDI Specifications.

MEI uses 0-based program numbers.

Percussion sounds are available when the MIDI channel is set to "10".

Declaration
<macroSpec ident="data.MIDINAMES" module="MEI" type="dt">
<desc>General MIDI instrument names.</desc>
<content>
<valList type="closed">
<valItem ident="Acoustic_Grand_Piano">
<desc>Acoustic Grand Piano, Program #0.</desc>
</valItem>
<valItem ident="Bright_Acoustic_Piano">
<desc>Bright Acoustic Piano, Program #1.</desc>
</valItem>
<valItem ident="Electric_Grand_Piano">
<desc>Electric Grand Piano, Program #2.</desc>
</valItem>
<valItem ident="Honky-tonk_Piano">
<desc>Honky-tonk Piano, Program #3.</desc>
</valItem>
<valItem ident="Electric_Piano_1">
<desc>Electric Piano 1, Program #4.</desc>
</valItem>
<valItem ident="Electric_Piano_2">
<desc>Electric Piano 2, Program #5.</desc>
</valItem>
<valItem ident="Harpsichord">
<desc>Harpsichord, Program #6.</desc>
</valItem>
<valItem ident="Clavi">
<desc>Clavi, Program #7.</desc>
</valItem>
<valItem ident="Celesta">
<desc>Celesta, Program #8.</desc>
</valItem>
<valItem ident="Glockenspiel">
<desc>Glockenspiel, Program #9.</desc>
</valItem>
<valItem ident="Music_Box">
<desc>Music Box, Program #10.</desc>
</valItem>
<valItem ident="Vibraphone">
<desc>Vibraphone, Program #11.</desc>
</valItem>
<valItem ident="Marimba">
<desc>Marimba, Program #12.</desc>
</valItem>
<valItem ident="Xylophone">
<desc>Xylophone, Program #13.</desc>
</valItem>
<valItem ident="Tubular_Bells">
<desc>Tubular Bells, Program #14.</desc>
</valItem>
<valItem ident="Dulcimer">
<desc>Dulcimer, Program #15.</desc>
</valItem>
<valItem ident="Drawbar_Organ">
<desc>Drawbar Organ, Program #16.</desc>
</valItem>
<valItem ident="Percussive_Organ">
<desc>Percussive Organ, Program #17.</desc>
</valItem>
<valItem ident="Rock_Organ">
<desc>Rock Organ, Program #18.</desc>
</valItem>
<valItem ident="Church_Organ">
<desc>Church Organ, Program #19.</desc>
</valItem>
<valItem ident="Reed_Organ">
<desc>Reed Organ, Program #20.</desc>
</valItem>
<valItem ident="Accordion">
<desc>Accordion, Program #21.</desc>
</valItem>
<valItem ident="Harmonica">
<desc>Harmonica, Program #22.</desc>
</valItem>
<valItem ident="Tango_Accordion">
<desc>Tango Accordion, Program #23.</desc>
</valItem>
<valItem ident="Acoustic_Guitar_nylon">
<desc>Acoustic Guitar (nylon), Program #24.</desc>
</valItem>
<valItem ident="Acoustic_Guitar_steel">
<desc>Acoustic Guitar (steel), Program #25.</desc>
</valItem>
<valItem ident="Electric_Guitar_jazz">
<desc>Electric Guitar (jazz), Program #26.</desc>
</valItem>
<valItem ident="Electric_Guitar_clean">
<desc>Electric Guitar (clean), Program #27.</desc>
</valItem>
<valItem ident="Electric_Guitar_muted">
<desc>Electric Guitar (muted), Program #28.</desc>
</valItem>
<valItem ident="Overdriven_Guitar">
<desc>Overdriven Guitar, Program #29.</desc>
</valItem>
<valItem ident="Distortion_Guitar">
<desc>Distortion Guitar, Program #30.</desc>
</valItem>
<valItem ident="Guitar_harmonics">
<desc>Guitar harmonics, Program #31.</desc>
</valItem>
<valItem ident="Acoustic_Bass">
<desc>Acoustic Bass, Program #32.</desc>
</valItem>
<valItem ident="Electric_Bass_finger">
<desc>Electric Bass (finger), Program #33.</desc>
</valItem>
<valItem ident="Electric_Bass_pick">
<desc>Electric Bass (pick), Program #34.</desc>
</valItem>
<valItem ident="Fretless_Bass">
<desc>Fretless Bass, Program #35.</desc>
</valItem>
<valItem ident="Slap_Bass_1">
<desc>Slap Bass 1, Program #36.</desc>
</valItem>
<valItem ident="Slap_Bass_2">
<desc>Slap Bass 2, Program #37.</desc>
</valItem>
<valItem ident="Synth_Bass_1">
<desc>Synth Bass 1, Program #38.</desc>
</valItem>
<valItem ident="Synth_Bass_2">
<desc>Synth Bass 2, Program #39.</desc>
</valItem>
<valItem ident="Violin">
<desc>Violin, Program #40.</desc>
</valItem>
<valItem ident="Viola">
<desc>Viola, Program #41.</desc>
</valItem>
<valItem ident="Cello">
<desc>Cello, Program #42.</desc>
</valItem>
<valItem ident="Contrabass">
<desc>Contrabass, Program #43.</desc>
</valItem>
<valItem ident="Tremolo_Strings">
<desc>Tremolo Strings, Program #44.</desc>
</valItem>
<valItem ident="Pizzicato_Strings">
<desc>Pizzicato Strings, Program #45.</desc>
</valItem>
<valItem ident="Orchestral_Harp">
<desc>Orchestral Harp, Program #46.</desc>
</valItem>
<valItem ident="Timpani">
<desc>Timpani, Program #47.</desc>
</valItem>
<valItem ident="String_Ensemble_1">
<desc>String Ensemble 1, Program #48.</desc>
</valItem>
<valItem ident="String_Ensemble_2">
<desc>String Ensemble 2, Program #49.</desc>
</valItem>
<valItem ident="SynthStrings_1">
<desc>SynthStrings 1, Program #50.</desc>
</valItem>
<valItem ident="SynthStrings_2">
<desc>SynthStrings 2, Program #51.</desc>
</valItem>
<valItem ident="Choir_Aahs">
<desc>Choir Aahs, Program #52.</desc>
</valItem>
<valItem ident="Voice_Oohs">
<desc>Voice Oohs, Program #53.</desc>
</valItem>
<valItem ident="Synth_Voice">
<desc>Synth Voice, Program #54.</desc>
</valItem>
<valItem ident="Orchestra_Hit">
<desc>Orchestra Hit, Program #55.</desc>
</valItem>
<valItem ident="Trumpet">
<desc>Trumpet, Program #56.</desc>
</valItem>
<valItem ident="Trombone">
<desc>Trombone, Program #57.</desc>
</valItem>
<valItem ident="Tuba">
<desc>Tuba, Program #58.</desc>
</valItem>
<valItem ident="Muted_Trumpet">
<desc>Muted Trumpet, Program #59.</desc>
</valItem>
<valItem ident="French_Horn">
<desc>French Horn, Program #60.</desc>
</valItem>
<valItem ident="Brass_Section">
<desc>Brass Section, Program #61.</desc>
</valItem>
<valItem ident="SynthBrass_1">
<desc>SynthBrass 1, Program #62.</desc>
</valItem>
<valItem ident="SynthBrass_2">
<desc>SynthBrass 2, Program #63.</desc>
</valItem>
<valItem ident="Soprano_Sax">
<desc>Soprano Sax, Program #64.</desc>
</valItem>
<valItem ident="Alto_Sax">
<desc>Alto Sax, Program #65.</desc>
</valItem>
<valItem ident="Tenor_Sax">
<desc>Tenor Sax, Program #66.</desc>
</valItem>
<valItem ident="Baritone_Sax">
<desc>Baritone Sax, Program #67.</desc>
</valItem>
<valItem ident="Oboe">
<desc>Oboe, Program #68.</desc>
</valItem>
<valItem ident="English_Horn">
<desc>English Horn, Program #69.</desc>
</valItem>
<valItem ident="Bassoon">
<desc>Bassoon, Program #70.</desc>
</valItem>
<valItem ident="Clarinet">
<desc>Clarinet, Program #71.</desc>
</valItem>
<valItem ident="Piccolo">
<desc>Piccolo, Program #72.</desc>
</valItem>
<valItem ident="Flute">
<desc>Flute, Program #73.</desc>
</valItem>
<valItem ident="Recorder">
<desc>Recorder, Program #74.</desc>
</valItem>
<valItem ident="Pan_Flute">
<desc>Pan Flute, Program #75.</desc>
</valItem>
<valItem ident="Blown_Bottle">
<desc>Blown Bottle, Program #76.</desc>
</valItem>
<valItem ident="Shakuhachi">
<desc>Shakuhachi, Program #77.</desc>
</valItem>
<valItem ident="Whistle">
<desc>Whistle, Program #78.</desc>
</valItem>
<valItem ident="Ocarina">
<desc>Ocarina, Program #79.</desc>
</valItem>
<valItem ident="Lead_1_square">
<desc>Lead 1 (square), Program #80.</desc>
</valItem>
<valItem ident="Lead_2_sawtooth">
<desc>Lead 2 (sawtooth), Program #81.</desc>
</valItem>
<valItem ident="Lead_3_calliope">
<desc>Lead 3 (calliope), Program #82.</desc>
</valItem>
<valItem ident="Lead_4_chiff">
<desc>Lead 4 (chiff), Program #83.</desc>
</valItem>
<valItem ident="Lead_5_charang">
<desc>Lead 5 (charang), Program #84.</desc>
</valItem>
<valItem ident="Lead_6_voice">
<desc>Lead 6 (voice), Program #85.</desc>
</valItem>
<valItem ident="Lead_7_fifths">
<desc>Lead 7 (fifths), Program #86.</desc>
</valItem>
<valItem ident="Lead_8_bass_and_lead">
<desc>Lead 8 (bass + lead), Program #87.</desc>
</valItem>
<valItem ident="Pad_1_new_age">
<desc>Pad 1 (new age), Program #88.</desc>
</valItem>
<valItem ident="Pad_2_warm">
<desc>Pad 2 (warm), Program #89.</desc>
</valItem>
<valItem ident="Pad_3_polysynth">
<desc>Pad 3 (polysynth), Program #90.</desc>
</valItem>
<valItem ident="Pad_4_choir">
<desc>Pad 4 (choir), Program #91.</desc>
</valItem>
<valItem ident="Pad_5_bowed">
<desc>Pad 5 (bowed), Program #92.</desc>
</valItem>
<valItem ident="Pad_6_metallic">
<desc>Pad 6 (metallic), Program #93.</desc>
</valItem>
<valItem ident="Pad_7_halo">
<desc>Pad 7 (halo), Program #94.</desc>
</valItem>
<valItem ident="Pad_8_sweep">
<desc>Pad 8 (sweep), Program #95.</desc>
</valItem>
<valItem ident="FX_1_rain">
<desc>FX 1 (rain), Program #96.</desc>
</valItem>
<valItem ident="FX_2_soundtrack">
<desc>FX 2 (soundtrack), Program #97.</desc>
</valItem>
<valItem ident="FX_3_crystal">
<desc>FX 3 (crystal), Program #98.</desc>
</valItem>
<valItem ident="FX_4_atmosphere">
<desc>FX 4 (atmosphere), Program #99.</desc>
</valItem>
<valItem ident="FX_5_brightness">
<desc>FX 5 (brightness), Program #100.</desc>
</valItem>
<valItem ident="FX_6_goblins">
<desc>FX 6 (goblins), Program #101.</desc>
</valItem>
<valItem ident="FX_7_echoes">
<desc>FX 7 (echoes), Program #102.</desc>
</valItem>
<valItem ident="FX_8_sci-fi">
<desc>FX 8 (sci-fi), Program #103.</desc>
</valItem>
<valItem ident="Sitar">
<desc>Sitar, Program #104.</desc>
</valItem>
<valItem ident="Banjo">
<desc>Banjo, Program #105.</desc>
</valItem>
<valItem ident="Shamisen">
<desc>Shamisen, Program #106.</desc>
</valItem>
<valItem ident="Koto">
<desc>Koto, Program #107.</desc>
</valItem>
<valItem ident="Kalimba">
<desc>Kalimba, Program #108.</desc>
</valItem>
<valItem ident="Bag_pipe">
<desc>Bag pipe, Program #109.</desc>
</valItem>
<valItem ident="Fiddle">
<desc>Fiddle, Program #110.</desc>
</valItem>
<valItem ident="Shanai">
<desc>Shanai, Program #111.</desc>
</valItem>
<valItem ident="Tinkle_Bell">
<desc>Tinkle Bell, Program #112.</desc>
</valItem>
<valItem ident="Agogo">
<desc>Agogo, Program #113.</desc>
</valItem>
<valItem ident="Steel_Drums">
<desc>Steel Drums, Program #114.</desc>
</valItem>
<valItem ident="Woodblock">
<desc>Woodblock, Program #115.</desc>
</valItem>
<valItem ident="Taiko_Drum">
<desc>Taiko Drum, Program #116.</desc>
</valItem>
<valItem ident="Melodic_Tom">
<desc>Melodic Tom, Program #117.</desc>
</valItem>
<valItem ident="Synth_Drum">
<desc>Synth Drum, Program #118.</desc>
</valItem>
<valItem ident="Reverse_Cymbal">
<desc>Reverse Cymbal, Program #119.</desc>
</valItem>
<valItem ident="Guitar_Fret_Noise">
<desc>Guitar Fret Noise, Program #120.</desc>
</valItem>
<valItem ident="Breath_Noise">
<desc>Breath Noise, Program #121.</desc>
</valItem>
<valItem ident="Seashore">
<desc>Seashore, Program #122.</desc>
</valItem>
<valItem ident="Bird_Tweet">
<desc>Bird Tweet, Program #123.</desc>
</valItem>
<valItem ident="Telephone_Ring">
<desc>Telephone Ring, Program #124.</desc>
</valItem>
<valItem ident="Helicopter">
<desc>Helicopter, Program #125.</desc>
</valItem>
<valItem ident="Applause">
<desc>Applause, Program #126.</desc>
</valItem>
<valItem ident="Gunshot">
<desc>Gunshot, Program #127.</desc>
</valItem>
<valItem ident="Acoustic_Bass_Drum">
<desc>Acoustic Bass Drum, Key #35.</desc>
</valItem>
<valItem ident="Bass_Drum_1">
<desc>Bass Drum 1, Key #36.</desc>
</valItem>
<valItem ident="Side_Stick">
<desc>Side Stick, Key #37.</desc>
</valItem>
<valItem ident="Acoustic_Snare">
<desc>Acoustic Snare, Key #38.</desc>
</valItem>
<valItem ident="Hand_Clap">
<desc>Hand Clap, Key #39.</desc>
</valItem>
<valItem ident="Electric_Snare">
<desc>Electric Snare, Key #40.</desc>
</valItem>
<valItem ident="Low_Floor_Tom">
<desc>Low Floor Tom, Key #41.</desc>
</valItem>
<valItem ident="Closed_Hi_Hat">
<desc>Closed Hi Hat, Key #42.</desc>
</valItem>
<valItem ident="High_Floor_Tom">
<desc>High Floor Tom, Key #43.</desc>
</valItem>
<valItem ident="Pedal_Hi-Hat">
<desc>Pedal Hi-Hat, Key #44.</desc>
</valItem>
<valItem ident="Low_Tom">
<desc>Low Tom, Key #45.</desc>
</valItem>
<valItem ident="Open_Hi-Hat">
<desc>Open Hi-Hat, Key #46.</desc>
</valItem>
<valItem ident="Low-Mid_Tom">
<desc>Low-Mid Tom, Key #47.</desc>
</valItem>
<valItem ident="Hi-Mid_Tom">
<desc>Hi-Mid Tom, Key #48.</desc>
</valItem>
<valItem ident="Crash_Cymbal_1">
<desc>Crash Cymbal 1, Key #49.</desc>
</valItem>
<valItem ident="High_Tom">
<desc>High Tom, Key #50.</desc>
</valItem>
<valItem ident="Ride_Cymbal_1">
<desc>Ride Cymbal 1, Key #51.</desc>
</valItem>
<valItem ident="Chinese_Cymbal">
<desc>Chinese Cymbal, Key #52.</desc>
</valItem>
<valItem ident="Ride_Bell">
<desc>Ride Bell, Key #53.</desc>
</valItem>
<valItem ident="Tambourine">
<desc>Tambourine, Key #54.</desc>
</valItem>
<valItem ident="Splash_Cymbal">
<desc>Splash Cymbal, Key #55.</desc>
</valItem>
<valItem ident="Cowbell">
<desc>Cowbell, Key #56.</desc>
</valItem>
<valItem ident="Crash_Cymbal_2">
<desc>Crash Cymbal 2, Key #57.</desc>
</valItem>
<valItem ident="Vibraslap">
<desc>Vibraslap, Key #58.</desc>
</valItem>
<valItem ident="Ride_Cymbal_2">
<desc>Ride Cymbal 2, Key #59.</desc>
</valItem>
<valItem ident="Hi_Bongo">
<desc>Hi Bongo, Key #60.</desc>
</valItem>
<valItem ident="Low_Bongo">
<desc>Low Bongo, Key #61.</desc>
</valItem>
<valItem ident="Mute_Hi_Conga">
<desc>Mute Hi Conga, Key #62.</desc>
</valItem>
<valItem ident="Open_Hi_Conga">
<desc>Open Hi Conga, Key #63.</desc>
</valItem>
<valItem ident="Low_Conga">
<desc>Low Conga, Key #64.</desc>
</valItem>
<valItem ident="High_Timbale">
<desc>High Timbale, Key #65.</desc>
</valItem>
<valItem ident="Low_Timbale">
<desc>Low Timbale, Key #66.</desc>
</valItem>
<valItem ident="High_Agogo">
<desc>High Agogo, Key #67.</desc>
</valItem>
<valItem ident="Low_Agogo">
<desc>Low Agogo, Key #68.</desc>
</valItem>
<valItem ident="Cabasa">
<desc>Cabasa, Key #69.</desc>
</valItem>
<valItem ident="Maracas">
<desc>Maracas, Key #70.</desc>
</valItem>
<valItem ident="Short_Whistle">
<desc>Short Whistle, Key #71.</desc>
</valItem>
<valItem ident="Long_Whistle">
<desc>Long Whistle, Key #72.</desc>
</valItem>
<valItem ident="Short_Guiro">
<desc>Short Guiro, Key #73.</desc>
</valItem>
<valItem ident="Long_Guiro">
<desc>Long Guiro, Key #74.</desc>
</valItem>
<valItem ident="Claves">
<desc>Claves, Key #75.</desc>
</valItem>
<valItem ident="Hi_Wood_Block">
<desc>Hi Wood Block, Key #76.</desc>
</valItem>
<valItem ident="Low_Wood_Block">
<desc>Low Wood Block, Key #77.</desc>
</valItem>
<valItem ident="Mute_Cuica">
<desc>Mute Cuica, Key #78.</desc>
</valItem>
<valItem ident="Open_Cuica">
<desc>Open Cuica, Key #79.</desc>
</valItem>
<valItem ident="Mute_Triangle">
<desc>Mute Triangle, Key #80.</desc>
</valItem>
<valItem ident="Open_Triangle">
<desc>Open Triangle, Key #81.</desc>
</valItem>
</valList>
</content>
<remarks>
<p>Instrument names are based on the official list in the <ref target="https://www.midi.org/specifications-old/item/gm-level-1-sound-set">General MIDI Specifications</ref>.</p>
<p>MEI uses 0-based program numbers.</p>
<p>Percussion sounds are available when the MIDI channel is set to "10".</p>
</remarks>
</macroSpec>